High Desert Institute

Lore: Corporate Wars

Check out the lore styleguide.


What counts as a Corporate War

A conflict deserves the label Corporate War when firms (or firm-blocs) are the main strategic actors and most of these are true:

  • Primary belligerents are firms, not states.
  • War aims are corporate: market control, resource rights, IP, chokepoints, compute, logistics—not annexation or ideology.
  • Force is organized as corporate capability: private military, security, contractors, deniable proxies, sabotage teams, cyber units.
  • State power is subordinated: states act as captured regulators, contracted muscle, or “legal cover,” rather than the principal driver.
  • Theaters look corporate: ports, undersea cables, satellites, fabs, shipping, data centers, standards bodies, payment rails, app stores.
  • Victory conditions are corporate: ownership, exclusion, collapse of rivals, enforced dependency, closed ecosystems.

Key terms

  • Belligerents: the real drivers of strategy and escalation (who is actually fighting).
  • Strategic terrain: what “ground” is being controlled (routes, resources, standards, platforms, compute, etc.).
  • Coercion: how pressure is applied (violence, coups, debt, lawfare, lock-in, deplatforming, etc.).
  • Chokepoint: a narrow dependency corridor others must pass through (shipping lanes, ports, app stores, identity rails).
  • Enclosure: converting a commons into gated access under private rules (land → concessions → markets → platforms).
  • Private law: rules enforced by private entities (contracts, ToS, algorithmic enforcement) that govern participation.

The Four Corporate Wars

First Corporate War: Charter-Colonial

(approx. 1600–1857)

Core pattern: corporations are quasi-states by charter. The era where corporations acted as quasi-states by charter, controlling sea lanes and resources through company navies and monopoly rights.

Second Corporate War: Banana-Republic

(approx. 1890–1970)

Core pattern: firms don’t need to be states; they can capture them. The era where firms captured states to serve as proxies for resource extraction, using coups and private security to maintain control.

Third Corporate War: Neoliberalism

(approx. 1980–2010)

Core pattern: the firm rules by standards + supply chains + finance, not flags. The era where firms ruled by standards, supply chains, and finance, enforcing market access and privatization through systemic coercion.

Fourth Corporate War: Technofeudalism

(approx. 2008–Present)

Core pattern: enclosure returns, but it’s digital: identity, attention, compute, data, discovery, and distribution become “land.” The current era of digital enclosure where identity, attention, and compute are the new land, and firms control the means of participation.